![]() In this case, a picture is worth a thousand words so see the attached images for more info. Platform runtimes are separated into individual installations. zip instead of the unity-plugin-library.a in the release. June 2023 Xcode 15 includes SDKs for iOS 17, iPadOS 17, macOS 14, tvOS 17, and watchOS 10, and the following new features: Xcode IDE Install just the platforms you need. How do I install the Additional Tools A new finalized version of Xcode just came out (12), and with it a set of assisting programs that we download from Apples developer site. This is a bit unrelated, but the way I got around the lack of Xcode 12.5 for UCB with AdMob package (6.0.1) for Unity is to utilize the release iOS source files in the release. I really appreciate the time and support. Xcode 15 includes SDKs for iOS 17, iPadOS 17, macOS 14, tvOS 17, and watchOS 10, and the following new features: Xcode IDE. Whereas if it's more in the 3-month range I might just bite the bullet and build locally until 12.5 gets rolled out. Rebuild your app using the current public (GM) version of Xcode and resubmit it.'. We get a success when building through Xcode, but we get an email after it uploads via archive manager stating ' ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. This would at least give many of us a general idea of what kind of shifts we should be making to our build pipelines in the meantime.įor example, if it's going to greater than 6 months I would likely figure out an alternate root to get my builds working on UCB Xcode 12.4. Hi, Having issues uploading our build to App Store Connect for use in TestFlight. Available for: macOS Catalina 10.15.4 and later. the Simulators are are available, and the chosen Simulator (iPhone XR - 12.2) works. then you might get by with just the Command-line tools for Xcode 12.4 which gives you the. ![]() Try the following link, and you may need to sign in with your Apple ID or create a free developer account. When using the newly reinstalled Xcode 10.2.1. You probably want Xcode 12.4 which if my memory serves me wanted macOS 10.15.7 or later. I have reinstalled Xcode 10.2.1 alongside Xcode 10.3. iPhone XR), I get the error: Invalid runtime: .iOS-12-4. Perhaps you can let us know if it's it will be greater than 3 months to 6 months to get 12.5 implemented? If I attempt to perform Add Additional Simulator (e.g. I definitely understand not being able to give a specific eta but it would be awesome to know a general timeline. As I understand, Xcode command line tools can be installed without installing Xcode. Hey unfortunately, it looks like quite a few libraries are starting to depend on Xcode 12.5 (for example AdMob 6.0.1) otherwise a bitcode error is thrown and thus cloud build becomes useless.
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